The City and the Dungeon And Those who Dwell and Delve Within eBook Matthew Schmidt
Download As PDF : The City and the Dungeon And Those who Dwell and Delve Within eBook Matthew Schmidt
The City and the Dungeon And Those who Dwell and Delve Within eBook Matthew Schmidt
This story is not like any other litrpg I have read, and that turns out to be a good thing for the book and probably the litrpg genre as a whole.What makes it a great story: A large cast of characters that feel real, they have their own unique motivations, and they grow throughout the story. The main character is going through some internal turmoil, trying to find his purpose in life, and how to deal with this inhuman environment of the Dungeon.
What makes it a good litrpg: There is a system of game like stats people can get. There are raid parties, carefully thought out class builds, and a hunt for high level gear.
What makes it different from most litrpgs:
1. Very few tables / stat screens / item screens. There are still some, but it never feels overwhelming to see a stat screen. I find myself skipping a lot of stat screens in other litrpg books, or trying to pick through and find the important numbers that matter. That wasn't necessary for this book.
2. No harem or badly done love story.
3. The main character doesn't have some advantage that lets them abuse the stats system. They are leveling up like everyone else (though maybe with a bit more luck).
4. It isn't afraid to skip through the boring parts. Some litrpgs almost insist on having every minor combat engagement cataloged or at least discussed. This story sometimes skips months at a time and just describes those months as grinding up levels. This is good, because it means the author was focusing on the things that advanced the plot, or times when the characters grew as human beings rather than all the times they grew as living video game characters.
5. Good editing. I'm pretty oblivious to most editing mistakes, and can easily ignore them. But I will at least notice some mistakes in badly edited books. Didn't notice anything here. So take this difference with a grain of salt until some more people review the grammar and editing.
Stylistically it just felt different from many other litrpgs I've read, and it was very refreshing. I'd recommend this book to litrpg fans, especially if they want a fresh take on the genre. But I'd recommend it to people who might have tried other litrpg books and been turned off by some of the common tropes of the genre.
Tags : The City and the Dungeon: And Those who Dwell and Delve Within - Kindle edition by Matthew Schmidt. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading The City and the Dungeon: And Those who Dwell and Delve Within.,ebook,Matthew Schmidt,The City and the Dungeon: And Those who Dwell and Delve Within,O & H Books LLC,Fiction Fantasy General,Juvenile Fiction Action & Adventure General
The City and the Dungeon And Those who Dwell and Delve Within eBook Matthew Schmidt Reviews
This novel does a very good job in character building, and does a great job in writing about overpowered characters and what a character does after he gets to be one of the strongest. 4.5 stars rounded up to five for the very few and easily forgettable (but still noticeable and annoying (one example is 52th)) mistakes in grammar.
This book was a good read. Enjoyed the mechanics of it and was different from the noraml dungeon diving books around. Well thought and and character have a nice depth to them. Which makes one become engaed in them and their stories. Looking forward to the next in the series
Giving it 3 stars feels a little generous, but I can't honestly say I didn't like the book. It's a kinda-sorta neat idea, sure, but it turned out fluffy. There's no substance. Maybe that was because the author wrote it as a letter or retelling to the main character's mother and sister. Its a bunch of decent ideas pinned loosely together into a story. The details that would make it interesting are skated over to the point that nothing feels like it matters. What's-his-face got a new class? Okay, cool, but why does that actually matter? Is it stronger? How? What did it take to get? Each piece of the plot feels like an afterthought, leaving the whole as a big, forgettable meh.
And, yeah, the writing's a little stilted and just off. Sometimes it feels like when you ask someone a question, then that person answers a slightly different question. You can get to the answer you want, but it takes that tiny bit of extra effort that makes you quietly hate that person. Except it's a book. About a dungeon.
This book... I started out confused with the auras and numbers and names. You really need to explain the layout of classes and stats and all before hand trust me. You pick up more and more as the book goes on but even at the end there is some vague everything to the book. Items, classes, stats, powers. Maybe do a break down at the end? Anyway besides that it was such a different book that just had me going the whole time. Tons of classes and powers and intrigue and my gosh it was cool. I know the author can do even better is what's great. The next book will be pure gold I hope.
Compared to most LitRPGs, this one puts a lot more emphasis on character motivation and worldbuilding and less on the game mechanics. It shows the basics of the character builds, but doesn't mention every Stick of Marginally Better Poking that the characters pick up. Instead, it focuses on what the characters' motivations for dungeon delving are, how they relate to each other and the world, and their speculations about what the Dungeon is. It's quite a bit more thoughtful than most LitRPGs, and IMHO that's a good thing.
I have been reading LITRPG for about a year now. That may not be a long time, but that puts my LitRPG list over 50 books read. The number of books I have STARTED reading and lost interest in is far longer. It takes a good book to hold my interest.
This book not only held my interest, but kept me turning pages until I finished it. The plot and characters have enough depth to go beyond the paper but also leave the reader with the feeling that there is a tremendous amount not stated.
The author has built a world worth exploring and does a competent job of showing us the surface while hinting at much more.
The game elements are present but not overwhelmingly so. This is a hard balance to maintain throughout a novel and is done well here.
As is common in the genre, there are a few typos and grammatical irregularities but they do not lessen the story or the reading experience. In fact, I would put the error count under 5 which is well acceptable in today's publishing world and superior to many books published by more well-known authors.
My bottom line This book is worth buying and reading and I'll look forward to the next installment.
This story is not like any other litrpg I have read, and that turns out to be a good thing for the book and probably the litrpg genre as a whole.
What makes it a great story A large cast of characters that feel real, they have their own unique motivations, and they grow throughout the story. The main character is going through some internal turmoil, trying to find his purpose in life, and how to deal with this inhuman environment of the Dungeon.
What makes it a good litrpg There is a system of game like stats people can get. There are raid parties, carefully thought out class builds, and a hunt for high level gear.
What makes it different from most litrpgs
1. Very few tables / stat screens / item screens. There are still some, but it never feels overwhelming to see a stat screen. I find myself skipping a lot of stat screens in other litrpg books, or trying to pick through and find the important numbers that matter. That wasn't necessary for this book.
2. No harem or badly done love story.
3. The main character doesn't have some advantage that lets them abuse the stats system. They are leveling up like everyone else (though maybe with a bit more luck).
4. It isn't afraid to skip through the boring parts. Some litrpgs almost insist on having every minor combat engagement cataloged or at least discussed. This story sometimes skips months at a time and just describes those months as grinding up levels. This is good, because it means the author was focusing on the things that advanced the plot, or times when the characters grew as human beings rather than all the times they grew as living video game characters.
5. Good editing. I'm pretty oblivious to most editing mistakes, and can easily ignore them. But I will at least notice some mistakes in badly edited books. Didn't notice anything here. So take this difference with a grain of salt until some more people review the grammar and editing.
Stylistically it just felt different from many other litrpgs I've read, and it was very refreshing. I'd recommend this book to litrpg fans, especially if they want a fresh take on the genre. But I'd recommend it to people who might have tried other litrpg books and been turned off by some of the common tropes of the genre.
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